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How We Became Posthuman(1999) HAYLES, N. KATHERINESeparating hype from fact, this text investigates the fate of embodiment in an information age. It relates three issues: information as an entity separate from the material forms that carry it; the construction of the Cyborg; and the dismantling of the hu29,29 €
HAYLES, N. KATHERINE
How We Became Posthuman
Separating hype from fact, this text investigates the fate of embodiment in an information age. It relates three issues: information as an entity separate from the material forms that carry it; the construction of the Cyborg; and the dismantling of the hu
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Gamification for Tourism(2021)This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game mechanism and game design principles. This will be useful for students and researcher64,24 €
Gamification for Tourism
This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game mechanism and game design principles. This will be useful for students and researcher
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Experience on Demand - What Virtual Reality Is, How It Works, and What It Can Do(2018) JEREMY BAILENSONVezava: Trda36,97 €
JEREMY BAILENSON
Experience on Demand - What Virtual Reality Is, How It Works, and What It Can Do
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Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives(2017) JOHN BUCHERVezava: Mehka73,49 €
JOHN BUCHER
Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives
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Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp(2018) BORYCKI, DAWID55,23 €
BORYCKI, DAWID
Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp
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Dawn of the New Everything - A Journey Through Virtual Reality(2018) JARON LANIERVezava: Mehka15,27 €
JARON LANIER
Dawn of the New Everything - A Journey Through Virtual Reality
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Shinoy and the Chaos Crew: What is virtual reality?(2021) MELLOR, IMOGENCollins Big Cat supports every primary child on their reading journey from phonics to fluency. Top authors and illustrators have created fiction and non-fiction books that children love to read. Book banded for guided and independent reading, there are re12,20 €
MELLOR, IMOGEN
Shinoy and the Chaos Crew: What is virtual reality?
Collins Big Cat supports every primary child on their reading journey from phonics to fluency. Top authors and illustrators have created fiction and non-fiction books that children love to read. Book banded for guided and independent reading, there are re
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Virtual Reality Filmmaking(2017) TRICART, CELINE (LUCID DREAMS PRODUCTIONS, USA)81,40 €
TRICART, CELINE (LUCID DREAMS PRODUCTIONS, USA)
Virtual Reality Filmmaking
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Last Gamer Standing(2022) ZHAO, KATIETwelve-year-old Reyna is an up-and-coming junior amateur gamer butdespite her rising popularity online, no one knows that behindher avatar is a Chinese American girl and gaming is still a boys'club. When she qualifies for the Dayhold Junior Tournament, sh11,11 €
ZHAO, KATIE
Last Gamer Standing
Twelve-year-old Reyna is an up-and-coming junior amateur gamer butdespite her rising popularity online, no one knows that behindher avatar is a Chinese American girl and gaming is still a boys'club. When she qualifies for the Dayhold Junior Tournament, sh
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Augmented Human(2017) PAPAGIANNIS, HELENAugmented Reality (AR) blurs the boundary between the physical and digital worlds. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s headed.44,46 €
PAPAGIANNIS, HELEN
Augmented Human
Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s headed.
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