88 rezultatov
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Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX(2021) ADAM MARRSVezava: Mehka55,13 €
ADAM MARRS
Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
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Video Game Level Design - How to Create Video Games with Emotion, Interaction, and Engagement(2021) MICHAEL SALMONDVezava: Mehka53,04 €
MICHAEL SALMOND
Video Game Level Design - How to Create Video Games with Emotion, Interaction, and Engagement
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Developing 2D Games with Unity - Independent Game Programming with C#(2019)Vezava: Mehka83,95 €
Developing 2D Games with Unity - Independent Game Programming with C#
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3ds Max Modeling for Games(2011) GAHAN, ANDREWCreate stunning commercial-grade game art with these incredible modeling, texturing, lighting, and rendering techniques for the latest version of 3ds Max66,69 €
GAHAN, ANDREW
3ds Max Modeling for Games
Create stunning commercial-grade game art with these incredible modeling, texturing, lighting, and rendering techniques for the latest version of 3ds Max
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Apple Game Frameworks and Technologies(2021) CORON, TAMMYDesign and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all.53,24 €
CORON, TAMMY
Apple Game Frameworks and Technologies
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all.
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How to Become a Video Game Artist(2013) KENNEDY, SStarting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews with26,39 €
KENNEDY, S
How to Become a Video Game Artist
Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews with
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Game Programming with Silverlight(2009) SNOW, MICHAELHelps you to learn to program fun and challenging games using Silverlight, a web-based application that is suitable for rapid, casual game development. This book shows anyone interested in game design and development how to build web-based games using any8,96 €
SNOW, MICHAEL
Game Programming with Silverlight
Helps you to learn to program fun and challenging games using Silverlight, a web-based application that is suitable for rapid, casual game development. This book shows anyone interested in game design and development how to build web-based games using any
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Persuasive Games(2010) BOGOST, IAN (PROFESSOR, GEORGIA INSTITUTE OF TECHNOLOGY)48,42 €
BOGOST, IAN (PROFESSOR, GEORGIA INSTITUTE OF TECHNOLOGY)
Persuasive Games
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Augmented Reality Games II(2019)This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues.115,16 €
Augmented Reality Games II
This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues.
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Press Reset(2021) SCHREIER, JASONFrom the author of Blood, Sweat, and Pixels comes the next big book on gaming culture: how some of the biggest videogame studios of the decade failed their employees, destroyed their work culture, and what happens next.20,66 €
SCHREIER, JASON
Press Reset
From the author of Blood, Sweat, and Pixels comes the next big book on gaming culture: how some of the biggest videogame studios of the decade failed their employees, destroyed their work culture, and what happens next.
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Understanding Video Games(2019) EGENFELDT-NIELSEN, SIMON (IT UNIVERSITY OF COPENHAGEN, DENMARK),SMITH, JONAS HEIDE (IT UNIVERSITY OF COPENHAGEN, DENMARK),TOSCA, SUSANA PAJARES (IT UNIVERSITY OF COPENHAGEN, DENMARK)From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming.83,10 €
EGENFELDT-NIELSEN, SIMON (IT UNIVERSITY OF COPENHAGEN, DENMARK),SMITH, JONAS HEIDE (IT UNIVERSITY OF COPENHAGEN, DENMARK),TOSCA, SUSANA PAJARES (IT UNIVERSITY OF COPENHAGEN, DENMARK)
Understanding Video Games
From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming.
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Architecture for the Commons(2020) SANCHEZ, JOSEThis book dives into an analysis of how the tectonics of a building is fundamentally linked to the economic organizations that allow them to exist.67,97 €
SANCHEZ, JOSE
Architecture for the Commons
This book dives into an analysis of how the tectonics of a building is fundamentally linked to the economic organizations that allow them to exist.
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Working with Video Gamers and Games in Therapy(2018) BEAN, ANTHONY M. (TELOS PROJECT, TEXAS, USA)Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health.71,65 €
BEAN, ANTHONY M. (TELOS PROJECT, TEXAS, USA)
Working with Video Gamers and Games in Therapy
Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health.
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Hands-on Rust - Effective Learning through 2D Game Development and Play(2021) WOLVERSON, HERBERTRust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects53,51 €
WOLVERSON, HERBERT
Hands-on Rust - Effective Learning through 2D Game Development and Play
Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects
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