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Simply Visual Basic 2008

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Redna cena: 90,33 €
Predvideni rok dobave: 14-21 dni
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Količina:  
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Strošek dostave je enoten za celo Slovenijo in znaša 2,95 €, ne glede na količino in vrsto kupljenih izdelkov.

Številni izdelki imajo oznako "brezplačna dostava", kar pomeni, da v prmeru nakupa takšnega izdelka poštnine ne boste plačali. 

Več o dostavi
Emka.si omogoča naslednje načine plačila:
  • z gotovino ob prevzemu (velja le za fizične osebe),
  • s plačilno oziroma kreditno kartico (Mastercard, Visa, ActivaMaestro, Activa, Diners, American Express),
  • s storitvijo Moneta (Mobitel in Simobil)
  • Plačilo po predračunu (pravne osebe)
  • Račun z odlogom plačila (za javna podjetja)
Več o plačilih

Pri vsakem izdelku je naveden predviden rok dostave. Glede na to katere izdelke izberete, se vam pri oddaji naročila prikaže tudi končni predviden datum dobave vašega pakete.

Večino izdelkov dostavljamo iz lastne zaloge, zato so naši dobavni roki zelo kratki.

Ko vam bomo poslali paket boste o tem obveščeni tudi po emailu. V emailu bo navedena številka vašega paketa ter povezava do Pošte Slovenije, kjer boste lahko preverili natančen status dostave.

Več o dostavi

To je spletna cena
Shrani v seznam želja
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Opis

An Application-Driven Tutorial Approach





[IMPORTANT: See www.deitel.com/books/SimplyVB2008/ for the latest table of contents.] 1 Drawing Application Introducing Computers, the Internet and Visual Basic 1.1 What Is a Computer? 1.2 Computer Organization 1.3 Machine Languages, Assembly Languages and High-Level Languages 1.4 Visual Basic 1.5 Other High-Level Languages 1.6 Structured Programming 1.7 Key Software Trend: Object Technology 1.8 The Internet and the World Wide Web 1.9 Introduction to Microsoft .NET 1.10 Test-Driving the Visual Basic Drawing Application 1.11 Web Resources 1.12 Wrap-Up 2 Welcome Application Introducing the Visual Basic 2008 Express Edition IDE 2.1 Test-Driving the Welcome Application 2.2 Overview of the Visual Basic 2008 Express Edition IDE 2.3 Creating a Project for the Welcome Application 2.4 Menu Bar and Toolbar 2.5 Visual Basic 2008 Express Edition IDE Windows 2.6 Auto-Hide 2.7 Using Help 2.8 Saving and Closing Projects in Visual Basic 2.9 Web Resources 2.10 Wrap-Up 3 Welcome Application Introduction to Visual Programming 3.1 Test-Driving the Welcome Application 3.2 Constructing the Welcome Application 3.3 Objects Used in the Welcome Application 3.4 Wrap-Up 4 Designing the Inventory Application Introducing TextBoxes and Buttons 4.1 Test-Driving the Inventory Application 4.2 Constructing the Inventory Application 4.3 Adding Labels to the Inventory Application 4.4 Adding TextBoxes and a Button to the Form 4.5 Wrap-Up 5 Completing the Inventory Application Introducing Programming 5.1 Test-Driving the Inventory Application 5.2 Introduction to Visual Basic Code 5.3 Inserting an Event Handler 5.4 Performing a Calculation and Displaying the Result 5.5 Using the Debugger: Syntax Errors 5.6 Wrap-Up 6 Enhancing the Inventory Application Introducing Variables, Memory Concepts and Arithmetic 6.1 Test-Driving the Enhanced Inventory Application 6.2 Variables 6.3 Handling the TextChanged Event 6.4 Memory Concepts 6.5 Arithmetic 6.6 Using the Debugger: Breakpoints 6.7 Internet and Web Resources 6.8 Wrap-Up 7 Wage Calculator Application Introducing Algorithms, Pseudocode and Program Control 7.1 Test-Driving the Wage Calculator Application 7.2 Algorithms 7.3 Pseudocode 7.4 Control Structures 7.5 If!Then Selection Statement 7.6 If!Then!Else Selection Statement 7.7 Constructing the Wage Calculator Application 7.8 Assignment Operators 7.9 Formatting Text 7.10 Using the Debugger: The Watch Window 7.11 Wrap-Up 8 Dental Payment Application Introducing CheckBoxes and Message Dialogs 8.1 Test-Driving the Dental Payment Application 8.2 Designing the Dental Payment Application 8.3 Using CheckBoxes 8.4 Using a Dialog to Display a Message 8.5 Logical Operators 8.6 Designer-Generated Code 8.7 Wrap-Up 9 Car Payment Calculator Application Introducing the Do While!Loop and Do Until!Loop Repetition Statements 9.1 Test-Driving the Car Payment Calculator Application 9.2 Do While!Loop Repetition Statement 9.3 Do Until!Loop Repetition Statement 9.4 Constructing the Car Payment Calculator Application 9.5 Wrap-Up 10 Class Average Application Introducing the Do!Loop While and Do!Loop Until Repetition Statements 10.1 Test-Driving the Class Average Application 10.2 Do!Loop While Repetition Statement 10.3 Do!Loop Until Repetition Statement 10.4 Creating the Class Average Application 10.5 Wrap-Up 11 Interest Calculator Application Introducing the For!Next Repetition Statement 11.1 Test-Driving the Interest Calculator Application 11.2 Essentials of Counter-Controlled Repetition 11.3 Introducing the For!Next Repetition Statement 11.4 Examples Using the For!Next Statement 11.5 Constructing the Interest Calculator Application 11.6 Wrap-Up 12 Security Panel Application Introducing the Select Case Multiple-Selection Statement 12.1 Test-Driving the Security Panel Application 12.2 Introducing the Select Case Multiple-Selection Statement 12.3 Constructing the Security Panel Application 12.4 Wrap-Up 13 Enhancing the Wage Calculator Application Introducing Function Procedures and Sub Procedures 13.1 Test-Driving the Enhanced Wage Calculator Application 13.2 Classes and Procedures 13.3 Function Procedures 13.4 Using Sub Procedures in the Wage Calculator Application 13.5 Using the Debugger: Debug Toolbar 13.6 Wrap-Up 14 Shipping Time Application Using Dates and Timers 289 14.1 Test-Driving the Shipping Time Application 14.2 Date Variables 14.3 Building the Shipping Time Application: Design Elements 14.4 Creating the Shipping Time Application: Inserting Code 14.5 Wrap-Up 15 Fund Raiser Application Introducing Scope, Pass-by-Reference and Option Strict 15.1 Test-Driving the Fund Raiser Application 15.2 Constructing the Fund Raiser Application 15.3 Passing Arguments: Pass-by-Value vs. Pass-by-Reference 15.4 Option Strict 15.5 Wrap-Up 16 Craps Game Application Introducing Random-Number Generation 16.1 Test-Driving the Craps Game Application 16.2 Random-Number Generation 16.3 Using Enumerations in the Craps Game Application 16.4 Using Random Numbers in the Craps Game Application 16.5 Wrap-Up 17 Flag Quiz Application Introducing One-Dimensional Arrays and ComboBoxes 17.1 Test-Driving the Flag Quiz Application 17.2 Introducing Arrays 17.3 Declaring and Allocating Arrays 17.4 Constructing the Flag Quiz Application 17.5 Sorting Arrays 17.6 Wrap-Up 18 Student Grades Application Introducing Two-Dimensional Arrays and RadioButtons 18.1 Test-Driving the Student Grades Application 18.2 Two-Dimensional Rectangular Arrays 18.3 Using RadioButtons 18.4 Inserting Code into the Student Grades Application 18.5 Wrap-Up 19 Microwave Oven Application Building Your Own Classes and Objects 19.1 Test-Driving the Microwave Oven Application 19.2 Designing the Microwave Oven Application 19.3 Adding a New Class to the Project 19.4 Initializing Class Objects: Constructors and Object Initializers 19.5 Properties 19.6 Completing the Microwave Oven Application 19.7 Controlling Access to Members 19.8 Using the Debugger: The Locals Window 19.9 Wrap-Up 20 Shipping Hub Application Introducing Collections, the For Each!Next Statement, Access Keys and Language Integrated Query (LINQ) to Objects 20.1 Test-Driving the Shipping Hub Application 20.2 Package Class 20.3 Using Properties TabIndex and TabStop 20.4 Using Access Keys 20.5 Collections 20.6 Shipping Hub Application: Using Class ArrayList 20.7 For Each!Next Repetition Statement 20.8 Wrap-Up 21 "Cat and Mouse" Painter Application Introducing the Graphics Object and Mouse Events 21.1 Test-Driving the Painter Application 21.2 Constructing the Painter Application 21.3 Using a Graphics Object 21.4 Handling the MouseDown Event 21.5 Handling the MouseUp Event 21.6 Handling the MouseMove Event 21.7 Distinguishing Between Mouse Buttons 21.8 Wrap-Up 22 Typing Application Introducing Keyboard Events, Menus and Dialogs 22.1 Test-Driving the Typing Application 22.2 Analyzing the Typing Application 22.3 Keyboard Events 22.4 IsNot Operator 22.5 Menus 22.6 Wrap-Up 23 Screen Scraping Application Introducing String Processing 23.1 Test-Driving the Screen Scraping Application 23.2 Fundamentals of Strings 23.3 Analyzing the Screen Scraping Application 23.4 Locating Substrings in Strings 23.5 Extracting Substrings from Strings 23.6 Replacing Substrings in Strings 23.7 Other String Methods 23.8 Wrap-Up 24 Ticket Information Application Introducing Sequential-Access Files 24.1 Test-Driving the Ticket Information Application 24.2 Data Hierarchy 24.3 Files and Streams 24.4 Writing to a File: Creating the Write Event Application 24.5 Building the Ticket Information Application 24.6 Wrap-Up 25 Address Book Application Introducing Database Programming and Language Integrated Query (LINQ) to SQL 25.1 Test-Driving the Address Book Application 25.2 Planning the Address Book Application 25.3 Creating Database Connections 25.4 Programming the Address Book Application 25.5 Wrap-Up 26 CheckWriter Application Introducing Graphics and Printing with Windows Presentation Foundation (WPF) 26.1 Test-Driving the CheckWriter Application 26.2 GDI+ Introduction 26.3 Constructing the CheckWriter Application 26.4 PrintPreviewDialogs and PrintDocuments 26.5 Creating an Event Handler for the CheckWriter Application 26.6 Graphics Objects: Colors, Lines and Shapes 26.7 Printing Each Control of the CheckWriter Application 26.8 Font Class 26.9 Previewing and Printing the Check 26.10 Wrap-Up 27 Phone Book Application Introducing Multimedia with Windows Presentation Foundation (WPF) 27.1 Microsoft Agent 27.2 Downloading Microsoft Agent Components 27.3 Test-Driving the Phone Book Application 27.4 Constructing the Phone Book Application 27.5 Wrap-Up 28 Bookstore Application: Web Applications Introducing Visual Web Developer 2008 Express and the ASP.NET Development Server 28.1 Multi-Tier Architecture 28.2 Web Servers 28.3 Visual Web Developer 2008 Express and the ASP.NET Development Server 28.4 Test-Driving the Bookstore Application 28.5 Wrap-Up 29 Bookstore Application: Client Tier Introducing Web Controls 29.1 Analyzing the Bookstore Application 29.2 Creating ASPX Pages 29.3 Designing the Books.aspx Page 29.4 Designing the BookInformation.aspx Page 29.5 Wrap-Up 30 Bookstore Application: Information Tier Examining the Database, Creating Database Components and Using LINQ to SQL 30.1 Reviewing the Bookstore Application 30.2 Information Tier: Database 30.3 Using the Server Explorer and Query Builder in ASPX Pages 30.4 Wrap-Up 31 Bookstore Application: Middle Tier Introducing Code-Behind Files and Databound Web controls 31.1 Reviewing the Bookstore Application 31.2 Programming the Books Page's Code-Behind File and Creating a Databound ListBox 31.3 Coding the BookInformation Page's Code-Behind File and Creating a Databound DetailsView 31.4 Internet and Web Resources 31.5 Wrap-Up 32 Enhanced Car Payment Calculator Application Introducing Exception Handling 32.1 Test-Driving the Enhanced Car Payment Calculator Application 32.2 Introduction to Exception Handling 32.3 Exception Handling in Visual Basic 32.4 Constructing the Enhanced Car Payment Calculator Application 32.5 Wrap-Up A Operator Precedence Chart B ASCII Character Set C GUI Design Guidelines D Visual Basic 2008 Express Windows Form Designer Tools D.1 Internet and Web Resources E Keyword Chart Glossary Index
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Podrobnosti o izdelku

  • Obseg/št. strani: 1484
  • Datum Izida:
  • Jezik: angleški
  • Vezava: Mehka
  • ISBN/EAN: 9780137156474
  • Mere izdelka vxš: 23,2 x 17,8 cm
  • Založba Pearson Education
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