In just 24 lessons of one hour or less, Sams Teach Yourself Adobe Flash CS4 in 24 Hours will show Flash beginners and upgraders how to build high-impact vector-based graphics and animations with Adobe Flash CS4. In this book's straightforward, step-by-step approach, each lesson builds on the previous ones -- helping you master all the essentials of Adobe's newest version of Flash from the ground up. Friendly, accessible, and conversational, this book gives Flash beginners a practical grounding in the entire package, without ever becoming overwhelming or intimidating. Coverage includes: assembling graphics for use in Flash; utilizing each leading approach to creating Flash animations; adding interactivity and advanced animation; optimizing and publishing Flash content; preparing for deployment on mobile devices; and much more. Throughout, step-by-step instructions carefully walk you through the most common Flash questions, issues, and tasks...Q and As, Quizzes, and Exercises help you build and test your knowledge..."Did You Know?" tips offer you insider advice and shortcuts...and "Watch Out!" alerts help you avoid problems.; By the time you've finished with these lessons, you won't just understand Flash CS4: you'll be comfortable using it in real-world projects.
Part 1. Assembling the Graphics You'll Animate Hour 1. Basics Hour 2. Drawing and Painting Original Art in Flash Hour 3. Importing Graphics into Flash Hour 4. Applied Advanced Drawing Techniques Hour 5. Using the Library for Productivity Part 2. Animating in Flash Hour 6. Understanding Animation Hour 7. Animation the Old-Fashioned Way Hour 8. Using Motion Tween to Animate Hour 9. Using Shape Tween to Morph Hour 10. Using Timeline Effects and Commands Hour 11. Including Sound in Animation Hour 12. Using Layers in Animations Hour 13. Animating Using Movie Clips and Graphic Symbols Part 3. Adding Interactivity and Advanced Animation Hour 14. Making Buttons for Your User to Click Hour 15. Using Actions to Create Non-Linear Movies Hour 16. ActionScripting Applications for Advanced Interactivity Hour 17. Using Components Hour 18. Using Video Part 4. Putting It All Together on the Web Hour 19. Linking a Movie to the Web Hour 20. Designing a Web Site to Be Modular Hour 21. Optimizing a Flash Site Hour 22. Advanced Animation Techniques Hour 23. Working on Large Projects and in Team Environments Hour 24. Publishing a Creation Appendix A Shapes You Can Make Using Selection, Snap to Objects, and the Canvas Level Appendix B Resources Glossary