Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there's a practical, comprehensive guide to game development with Microsoft's powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft(R) XNA(R) Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA's high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable.; This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide.; *Plan your games to deliver solid performance on the platforms you've targeted *Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline *Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base *Create a Visualizer media player for the Microsoft Zune *Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware *Bring realistic physics to your game action and realistic artificial intelligence to your characters *Create sophisticated 3D effects that use advanced texturing and a particle system *Build networked games, including multiplayer demos, turn-based games, and real-time network games *Create 4 full games--2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game *Discover best practices for creating Xbox LIVE Community Games *Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book.
Introduction 1 Part I Get Up and Running with XNA Game Studio on Your PC and Xbox 360 1 Introducing the XNA Framework and XNA Game Studio 7 2 XNA Game Studio and the Xbox 360 19 3 Performance Considerations 33 Part II Understanding XNA Framework Basics 4 Creating 3D Objects 55 5 Handling Input to Move Our Camera 83 Part III Content Pipeline 6 Loading and Texturing 3D Objects 113 7 Sound and Music 123 8 Extending the Content Pipeline 151 Part IV 2D in XNA Game Studio 9 2D Basics 171 10 2D Effects 191 11 Creating a 2D Game 217 Part V XNA Game Studio and the Zune 12 Programming for the Zune 255 13 Running the Game on the Zune 273 Part VI High Level Shader Language 14 HLSL Basics 291 15 Advanced HLSL 311 Part VII Physics and Artificial Intelligence 16 Physics Basics 325 17 Finite State Machines and Game State Management 343 18 AI Algorithms 375 Part VIII 3D Effects 19 Advanced Texturing Techniques 391 20 Special Effects 417 21 Particle System 435 Part IX Putting It into Practice 22 Creating a 3D Game 471 23 Improving the Game 501 24 Finishing Touches 525 Part X XNA Framework Networking 25 Networking Basics 549 26 Creating Multiplayer Demos 565 27 Creating a Networking Game Skeleton 583 28 Creating a Turn-based Multiplayer Game 631 29 Creating a Real-time Multiplayer Game 671 Part XI Xbox LIVE Community Games 30 Best Practices for Creating an Xbox LIVE Community Game 719 31 Selling the Game on Xbox LIVE Marketplace 727 Index 739