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Java How to Program

Avtor:

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Redna cena: 62,95 €
Predvideni rok dobave: 14-21 dni
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Količina:  
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Strošek dostave je enoten za celo Slovenijo in znaša 2,95 €, ne glede na količino in vrsto kupljenih izdelkov.

Številni izdelki imajo oznako "brezplačna dostava", kar pomeni, da v prmeru nakupa takšnega izdelka poštnine ne boste plačali. 

Več o dostavi
Emka.si omogoča naslednje načine plačila:
  • z gotovino ob prevzemu (velja le za fizične osebe),
  • s plačilno oziroma kreditno kartico (Mastercard, Visa, ActivaMaestro, Activa, Diners, American Express),
  • s storitvijo Moneta (Mobitel in Simobil)
  • Plačilo po predračunu (pravne osebe)
  • Račun z odlogom plačila (za javna podjetja)
Več o plačilih

Pri vsakem izdelku je naveden predviden rok dostave. Glede na to katere izdelke izberete, se vam pri oddaji naročila prikaže tudi končni predviden datum dobave vašega pakete.

Večino izdelkov dostavljamo iz lastne zaloge, zato so naši dobavni roki zelo kratki.

Ko vam bomo poslali paket boste o tem obveščeni tudi po emailu. V emailu bo navedena številka vašega paketa ter povezava do Pošte Slovenije, kjer boste lahko preverili natančen status dostave.

Več o dostavi

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Shrani v seznam želja
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Opis

Early Objects Version



"The [arrays] exercises are quite sophisticated and interesting. Provides the best combination of conceptual discussion and implementation examples of dynamic binding that I have encountered in a text. Excellent overview of basic networking via Java. Provides the perfect breadth and depth for generics in an entry-level Java class. Provides a good segue into a data structures course -- the exercises are excellent." -- Ric Heishman, George Mason University "Beautiful collections of exercises--a nice illustration of how to use Java libraries to generate impressive and stimulating graphics with minimal code and effort. I found the "Making a Difference" exercises to be very nice and tactfully presented." -- Amr Sabry, Indiana University "A comprehensive introduction to programming in Java that covers all major areas of the platform. To me, the best way to understand programming is by example, and this book contains copious, well-described sample code." -- Simon Ritter, Sun Microsystems "Great example of polymorphism and interfaces. Great comparison of recursion and iteration. I found the [Searching and Sorting] chapter to be just right.; A very understandable, simplified explanation of Big O--the best I have ever read! A great synthesis of details to help someone create generic data structures. I appreciate the addition of the GUI-based threading issues. Great approach to Java web technologies." -- Sue McFarland Metzger, Villanova University "I'm sure this [ATM] case study will be of immense value to practitioners and students of the object-oriented approach. Demystifies inheritance and polymorphism, and illustrates their use in getting elegant, simple and maintainable code." -- Vinod Varma, Astra Infotech Private Limited

Introduction 1 Introduction to Computers, the Internet and the Web Introduction to Programming and Introduction to Classes and Objects 2 Introduction to Java Applications 3 Introduction to Classes and Objects Control Statements, Methods and Arrays 4 Control Statements: Part 1 5 Control Statements: Part 2 6 Methods: A Deeper Look 7 Arrays and ArrayLists Object Oriented Programming 8 Classes and Objects: A Deeper Look 9 Object-Oriented Programming: Inheritance 10 Object-Oriented Programming: Polymorphism 11 Exception Handling Object Oriented Design with the UML 12 (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML 13 (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented Design Graphics, GUI, Applets and Multimedia 14 GUI Components: Part 1 15 Graphics and Java 2D 23 Applets and Java Web Start 24 Multimedia: Applets and Applications 25 GUI Components: Part 2 Strings and Files 16 Strings, Characters and Regular Expressions 17 Files, Streams and Object Serialization Data Structures 18 Recursion 19 Searching, Sorting and Big O 20 Generic Collections 21 Generics 22 Data Structures Multithreading and Networking 26 Multithreading 27 Networking Database-Driven Desktop and Web Application Development 28 Accessing Databases with JDBC 29 Web Applications: Part 1 30 Web Applications: Part 2 31 JAX-WS Web Services Appendices A Operator Precedence Chart B ASCII Character Set C Keywords and Reserved Words D Primitive Types E Number Systems F GroupLayout G Java Desktop Integration Components H Mashups I Unicode(R) J Using the Java API Documentation K Creating Documentation with javadoc L Bit Manipulation M Formatted Output N UML 2: Additional Diagram Types O Labeled break and continue Statements P Design Patterns Q Using the Debugger
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